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Universitas Pertahanan - Indonesiaku

Designing an interactive game experience about Indonesian national heroes and defense history — permanently installed at the Universitas Pertahanan (Unhan) campus museum.

Role

UI/UX Designer

Platform

Interactive Wall

Tools
Ilustrator

Adobe Illustrator

Photoshop

Adobe Photoshop

Timeline

6 Months

Unhan

Project Overview

  • Universitas Pertahanan Indonesia requested a media experience that could fill their on-campus mini museum with an engaging, interactive information display — moving beyond static exhibits to create something students and visitors could actively participate in.
  • I was assigned as UI/UX Designer — responsible for concept development, asset creation, and all design mockups for the interactive wall game.
  • The game was designed with a dominant red and white color theme — reflecting Indonesian national identity and reinforcing the values of patriotism and national defense that Unhan seeks to instill in its students and visitors.
  • The system is designed to educate players on the origins of Indonesia's national heroes and the foundational principles of national defense — delivered through an interactive gameplay format rather than passive reading.

Role & Scope

  • Served as UI/UX Designer — coordinating directly with the Team Leader, Project Manager, Sales team, and Unity development team throughout the project.
  • Focused on concept development, asset creation, and final mockup delivery for the complete interactive wall game experience.

Background

  • Universitas Pertahanan Indonesia was building an on-campus mini museum as a dedicated learning space for students to explore and understand national defense values and Indonesian military history.
  • The museum needed an interactive game experience that could engage visitors in a way that conventional museum formats — text panels, photos, and static displays — simply cannot.

Problem Statement

How do we design an interactive wall game centered on Indonesian national heroes and defense values — that is immediately engaging for university students and visitors, while delivering meaningful educational content in a public museum environment?

User Flow

To understand how visitors interact with the game, a user flow was created mapping the complete experience — from approaching the interactive wall through to completing a game session and accessing all available content modules.

User Flow

Final Design

  • The final design uses a bold red and white dominant palette — directly reflecting the Indonesian national flag and reinforcing the patriotic theme that Unhan wanted to communicate to every visitor of the museum.
  • All UI components, game elements, and informational content use consistent red tones against a clean white background — ensuring maximum readability and visual clarity across the large interactive wall surface.
  • The layout and component sizes were deliberately scaled up to suit the physical dimensions of the interactive wall — ensuring all elements remain clearly readable and comfortably accessible for players standing at interaction distance.

Result & Impact

  • The interactive game was successfully completed and is permanently installed and in active use at the Universitas Pertahanan Indonesia campus museum.
  • The system delivers national hero and defense history content in a format that is significantly more engaging than conventional static museum media — turning passive observation into active participation.
  • The dominant red and white design successfully reinforces the sense of national identity and patriotism that Unhan wanted to communicate to students and museum visitors.
  • All UI components and layout elements were successfully optimized for the large-scale interactive wall format — ensuring every element is clearly readable and comfortably accessible from standing play distance.

Reflection

This was my first experience designing specifically for an interactive wall medium — and it immediately challenged me to rethink scale in a way that screen-based design never had. What reads clearly on a monitor becomes completely different when projected across a wall that visitors stand in front of. Adjusting component sizes, spacing, and visual weight so that nothing felt too heavy or too small on either side of that equation was a genuinely new design problem — and one that gave me a much deeper appreciation for how physical space shapes design decisions.

Future Improvements

  • Add additional game types — such as image puzzles or memory matching games — to enrich the variety of interactive experiences available within the museum.
  • Integrate audio content — historical narration and background music — to create a more immersive and emotionally engaging museum experience.
  • Add a scoring system and leaderboard to encourage friendly competition among students and motivate repeat visits to the installation.
  • Expand the content library to include lesser-known regional heroes from across Indonesia — broadening the educational scope beyond nationally prominent figures.