Designing an interactive game experience about Indonesian national heroes and defense history — permanently installed at the Universitas Pertahanan (Unhan) campus museum.
Role
UI/UX Designer
Platform
Interactive Wall
Tools
Adobe Illustrator
Adobe Photoshop
Timeline
6 Months
Project Overview
Universitas Pertahanan Indonesia requested a media experience that could fill their on-campus mini museum with an engaging,
interactive information display — moving beyond static exhibits to create something students and visitors could actively participate in.
I was assigned as UI/UX Designer — responsible for concept development, asset creation, and all design mockups for the interactive wall game.
The game was designed with a dominant red and white color theme —
reflecting Indonesian national identity and reinforcing the values of patriotism and national defense that Unhan seeks to instill in its students and visitors.
The system is designed to educate players on the origins of Indonesia's
national heroes and the foundational principles of national defense — delivered through an interactive gameplay format rather than passive reading.
Role & Scope
Served as UI/UX Designer — coordinating directly with the Team Leader, Project Manager, Sales team, and Unity development team throughout the project.
Focused on concept development, asset creation, and final mockup delivery for the complete interactive wall game experience.
Background
Universitas Pertahanan Indonesia was building an on-campus mini museum as a dedicated learning space for students to explore and understand national defense values and Indonesian military history.
The museum needed an interactive game experience that could engage visitors in a way that conventional museum formats — text panels, photos, and static displays — simply cannot.
Problem Statement
How do we design an interactive wall game centered on Indonesian national heroes and defense values — that is immediately engaging for university students and visitors, while delivering meaningful educational content in a public museum environment?
User Flow
To understand how visitors interact with the game, a user flow was created mapping the complete experience — from approaching the interactive wall through to completing a game session and accessing all available content modules.
Final Design
The final design uses a bold red and white dominant palette — directly reflecting the Indonesian national flag and reinforcing the patriotic theme that Unhan wanted to communicate to every visitor of the museum.
All UI components, game elements, and informational content use consistent red tones against a clean white background — ensuring maximum readability and visual clarity across the large interactive wall surface.
The layout and component sizes were deliberately scaled up to suit the physical dimensions of the interactive wall — ensuring all elements remain clearly readable and comfortably accessible for players standing at interaction distance.
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Result & Impact
The interactive game was successfully completed and is permanently installed and in active use at the Universitas Pertahanan Indonesia campus museum.
The system delivers national hero and defense history content in a format that is significantly more engaging than conventional static museum media — turning passive observation into active participation.
The dominant red and white design successfully reinforces the sense of national identity and patriotism that Unhan wanted to communicate to students and museum visitors.
All UI components and layout elements were successfully optimized for the large-scale interactive wall format — ensuring every element is clearly readable and comfortably accessible from standing play distance.
Reflection
This was my first experience designing specifically for an interactive wall medium —
and it immediately challenged me to rethink scale in a way that screen-based design never had.
What reads clearly on a monitor becomes completely different when projected across a wall that visitors stand in front of.
Adjusting component sizes, spacing, and visual weight so that nothing felt too heavy or too small on either
side of that equation was a genuinely new design problem — and one that gave me a much deeper appreciation for how physical space shapes design decisions.
Future Improvements
Add additional game types — such as image puzzles or memory matching games — to enrich the variety of interactive experiences available within the museum.
Integrate audio content — historical narration and background music — to create a more immersive and emotionally engaging museum experience.
Add a scoring system and leaderboard to encourage friendly competition among students and motivate repeat visits to the installation.
Expand the content library to include lesser-known regional heroes from across Indonesia — broadening the educational scope beyond nationally prominent figures.